DiceGame Overview

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions.

While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one’s plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one’s influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

BoxWhat's In The Box
  • Game board
  • 2 county frames
  • 24 area and 28 manor tiles
  • 55 task cards
  • 4 start tiles
  • start player marker
  • 36 shields
  • 36 flags
  • 36 wooden resources
  • 24 barbarians
  • 16 player seals
  • 11 apple tokens
  • Holy Grail
  • Excalibur
  • Round markers
  • 12 Merlin staff tiles
  • Stickersheet for 16 wooden followers
  • 12 player dice
  • 4 white Merlin dice
  • 28 influence marker
  • 4 victory point marker
  • 4 knights
  • Merlin
  • 4 player tableaus
  • 4 extra tableaus
  • 4 victory point token
  • Rule booklet
NotepadGame Details
ThemesThemes

Merlin

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